Concerning your positon on crit SinXs vs. DD SinXs.
Dear Scyber and WK:
Hello, my name is Risq and I consider myself a self-imposed Assassin
Cross enthusiast. In your biased denunciation of critical Assassin
Crosses you've, in the favor of your convenience, skipped over some
pretty vital information. The first is that in PvP Dual Dagger Assassin
Crosses are horrifyingly limited in terms of versatility. There are
very few skills that a Dual Dagger Assassin Cross can do that a
critical Assassin Cross can't do just as efficiently regardless of
their missing status points due to the increased LUK (assuming that the
critical Assassin Cross in question is natural crit). The only one that
comes to mind is Soul Destroyer because of the higher HIT since most
Dual Dagger Assassin Crosses usually overindulge their DEX when
completely it's unnecessary. You make the prejudice assumption that a
well off critical Assassin Cross cannot decently match the emp breaking
time of a pure Dual Dagger Assassin Cross. My critical Assassin Cross
build (95+25 STR/55+27 AGI/59+3 VIT/1+10 INT/21+20 DEX/52+8 LUK) at
minimum buffs (Bless/Agility Up/Awakening Potion/Dark Water) breaks a
non-buffed Emperium with a +4 Ice Pick in main hand and a +9 2x Orc
Skeleton 1x Desert Wolf Gladius in offhand in about 33 seconds (11
seconds with Enchant Deadly Poison) while my versatile Dual Dagger
Assassin Cross build (95+25 STR/53+27 AGI/59+3 VIT/4+10 INT/60+20
DEX/2+8 LUK) breaks with the same weapons and buffs in about 30 seconds
(9 seconds with Enchant Deadly Poison). Your argument that Dual Dagger
Assassin Crosses break at a peerless speed compared to critical
Assassin Crosses is void; 2~3 seconds usually isn't going to make
difference in a make-or-break situation, not to mention the fact that
you're missing the 14% stun resistance and the indeterminable stun-time
reduction that the critical Assassin Cross has. It's up to you to
decide: 15% stun resistance and possibly dramatic stun-time reduction
or, breaking an Emperium 2~3 seconds faster. I think someone even as
intellectually inferior as you could tell which is superior. Another
advantage critical Assassin Crosses have over Dual Dagger Assassin
Crosses is the ability to deal large amounts of damage to mildly
defensive characters AND overly defensive characters simultaneously.
With the critical build mentioned above my Assassin Cross wearing a +5
Infiltrator does 419/136 to 67 DEF High Priests with maximum (40%)
Demihuman reduction and Assumptio (I didn't factor in neutral reduction
because I use Lightning Boxes and Cursed Waters for unconventional
elemental enchantment) each critical attack along with the opportunity
for pseudo-crit locking. My Dual Dagger Assassin Cross with the dual
dagger build mentioned above wearing a +4 Ice Pick and a +9 Double
Bloody Boned Gladius does 338/95 to the same High Priest. The only time
my Dual Dagger Assassin Cross noticeably out-damages my critical
Assassin Cross is when the person I'm attacking has UNREASONABLY high
defense, and even then it's only higher by a ratio of about 1.15:1 more
DPS (damage/second). Your friend WK mentions that Dual Dagger Assassin
Crosses spread stats less, but he fails to realize that that's only
because the majority Dual Dagger Assassin Crosses on iRO are fixated to
the cookie cutter high DEX build, most Dual Dagger Assassin Crosses on
other servers spread their stats ALOT more than critical Assassin
Crosses. Also, no self-respecting critical Assassin Cross wear agility
gear to WOE, way to be a pompous hypocritical asshole. In that single
comment you proved to me that you may in all-seriousness be mentally
incompetent (retarded). I apologize if some of my English is incoherent
since it is my second language (Filipino is my first). None of the
times or damage listed above were hypothetical, they were all tested on
pRO Iris using my Assassin Crosses, Fraps, VirtualDub, and my
guildmates.
P.S. How does one as uninformed as WK get the privilege of managing the RagnaInfo wikipedia?
-Risq
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